Scripting Update – Kismet Nodes

In order to implement the gameplay effects that have been created by our designers, I have created a set of kismet nodes whose purpose is to modify a specific property of the submarine. Although a modify property kismet node already exists, it is sadly non-functional. There are three nodes

  • Boost adds on a factor to the submarine’s speed
  • Slow simple does the opposite, taking away a factor of the speed
  • Reset returns the value of speed to the submarine’s default

Depending on feedback from the designers, this may be improved to make it easier for them to add it into the levels created.